The Jump class is a motion class which allows actors to jump.
Properties
client
caller
x
y
dx
dy
b-moveCnt
b-i1
b-i2
b-di
b-xAxis
b-incr
completed
xLast
yLast
gx
gy
xStep
yStep
signal
illegalBits
waitApogeeX
waitApogeeY
Methods
void init(heapPtr theClient, number theX, number theY[, heapPtr theCaller])
Sets up the jump to class.
void moveDone()
Sets the client's x and y properties to the jump to's x and y properties as long as they are not equal to 20000. If the caller is set, it sets the global
variable gCastMotionCue to TRUE, and the completed property to TRUE.