Preload Text

The preload text block tells the interpreter to load the complementary text resource to the script. When loaded, you can use text resources to store your text rather than having them built into the script. These are mainly used for making multilingual games.

Syntax

(preload text)

Example
(script 123)

(preload text) /* tells the interpreter to load TEXT.123 */

(procedure (PrintingFromText)
   Print(123 4) /* prints the fourth string in TEXT.123 */
)