The Dying script contains an instance to handle the character in your game dying. It displays a dialog box indicating that the player has died, then another one with the "restore","restart","quit" buttons.
By default, view.<DYING_SCRIPT> is used for the icon, and the message "You have died." is displayed. However, you can customize these. You can specify the view number with the caller property, and the message with the register property.
(var hDyingScript)
= hDyingScript ScriptID(DYING_SCRIPT)
(send hDyingScript:
caller(234) // set the icon to view.234
register("You are now dead!") // set the message
to display
)
(send gGame:setScript(hDyingScript))
Disposes or loads the specified resources.
If rsType is not NULL, it loads the resource(s) of that type specified by the given resource numbers.
If rsType is NULL, it assumes it to be rsSCRIPT, and disposes the scripts specified by the given resource numbers.