The Event class is one of the most widely used classes in SCI games. It is used to find out if the user has given input.
Creates a new instance of the Event class. It then fills it's properties accordingly with the lastest event information information. If evType is specified, it retreives the event(s) specified by it. Otherwise, it retreives all events. Finally, it return a pointer to the event instance.
The events can be any or all of the following. If bit 15 ($8000) is set, it will disable joystick polling.
evNULL A null event evMOUSEBUTTON A mouse button press event evMOUSERELEASE A mouse button press event evKEYBOARD A keyboard event evJOYSTICK A joystick event evMOUSEKEYBOARD A mouse button press or keyboard event evALL_EVENTS Check for all events
The event message property has multiple uses. For a keyboard event, it returns contains they keycode. For a mouse, it specifies the button pressed. All interpreters earlier than 0.000.629 only support one button.
The claimed property is a boolean value (TRUE/FALSE) which specified whether the event object can be used. If it is claimed, it will be read only.
The x and y properties specify the mouse coordiantes.