This resource stores a simple bitmap describing the shape and texture of the mouse pointer. All information stored herein is little endian in byte order.
X coordinate of the mouse cursor hot spot as a 16 bit integer. This variable is not used in SCI0.
Y coordinate of the mouse cursor hot spot as a 16 bit integer. Only 0x03 is used in SCI0; here, if set, the hot spot is at (8,8), if not set, it is located at (0,0).
This is a list of 16 unsigned 16 bit integers constituting bitmasks for the mouse cursor's transparency map, with the MSB representing the leftmost pixel.
This is another list of 16 unsigned 16 bit integers. Each of them represents another bitmask, determining whether the mouse cursor pixel should be drawn in black (not set) or white (set).
To determine whether or not to draw a pixel, and, if it is to be drawn, in which color it should be drawn in, the corresponding bits of both bitmask
lists mentioned above have to be examined. In the table below, A represents a bit from the first list, and B the corresponding bit from the lower list.
AB | Result |
---|---|
00 | Transparent |
01 | Transparent |
10 | 0x00 (Black) |
11 | 0x0f (White) |
Since this method of doing things wastes one combination, the table was changed for SCI01 and SCI1:
AB | Result |
---|---|
00 | Transparent |
01 | 0x0f (White) |
10 | 0x00 (Black) |
11 | 0x07 (Light Gray) |
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