SCI01 differs only in very few respects: It uses different compression algorithms (all of which are supported since FreeSCI 0.2.1), and a different type of sound resources, which may contain digitized sound effects (PCM data). The basic music data, however, still resembles MIDI data.
Also, scripts are split into two parts when loaded: A dynamic part, which resides in the heap as before, and a static part, which is stored externally to conserve heap space. [1]
[1] The background for this is that heap space started running out in Quest for Glory 2. In order to compensate for this, changes were made to both the script library and the interpreter.
Top
You can help keep The Sierra Help Pages and its affiliates alive by helping to defray some of the costs of hosting this site. If it has been of help to you, please consider contributing to help keep it online.Thank you.
The Sierra Help Pages | Sierra Game Help | Walkthroughs | Hints, Tips & Spoilers | Utilities | Links | SHP Forums | Search
© 2013 to present The Sierra Help Pages. All rights reserved. All Sierra games, artwork and music © Sierra.